Videogame design
I'm fairly new to the world of game development.
We created Prince of Darkness Jr. using the Unity engine, writing in C#, with assets made in Photoshop, Illustrator, Aseprite, and After Effects.
For our next game, we're moving from Unity to Godot.
Videogame design for Prince of Darkness Jr.
Prince of Darkness Jr. is a box-pushing puzzle game for PC originally created as an entry for the 1Bit Game Jam 2023.
You play as a vampire whose home is being invaded: push crates around rooms to cast shadows, solve puzzles, and avoid sizzling in the light!
I was the lead designer on this game, creating all visual assets, animations, and key art for marketing, as well as producing the music, designing around half of the levels, and additional coding.
The game was made in the Unity Engine, written in C#, and designed using Adobe CC.
We wanted to keep written language to a minimum so that it would be easy to localise (the game is available in 8 languages!), which meant lots of visual communication in level selection and menus.
This was my first time doing puzzle design, which was really exciting - how do you guide a player to figure out solutions to puzzles by themselves? How do you keep it fun in the process?
You can play the demo online or purchase on the Steam store. Watch the trailer below.
Entry for 1Bit Jam 2023
In 2023 I teamed up with programmer Eddie Rayner to create a videogame in 1 week using only two colours at a time for the 1Bit Jam on Itch.io.
Out of 546 entries, the game ranked 14th overall, also placing 6th for gameplay and 14th for music.
We would later expand upon the project, and it became the fully fledged PC game Prince of Darkness Jr.
Play the original submission here.
Assets for mobile game Balloon Breakout (2016)
While I was still in school, I designed the assets for a small mobile game called Balloon Breakout.
The game is no longer available on the iOS or Android app stores, but there are still traces of it on the internet.
Other work
I've done so much different work that it's hard to fit it all in -- so here are some other things I haven't been able to include otherwise.
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One For All: a livestreamed gameshow with remote contestants
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Pinocchia: an award-winning remote performance
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Facilitation work and arts workshops
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Tech support for simultaneous interpretation
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Minority language film screenings
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Four More Walls: award-winning digital workshops
My background
I've been drawing as long as I can remember, and making films as soon as I could get my hands on a camera.
I got into technical theatre at university, and learned the software for video design and projection mapping during lockdown.
I'm self-taught when it comes to coding and software development.
I now work as a freelance artist, filmmaker, and designer.
Skills
I'm a generalist and have a wide skillset, including:
Education
I have a BA in Philosophy and Linguistics (graduated 2021).
I studied film with the BFI FutureFilm Academy (2017) and was on the BAFTA Mentorship programme (2018).
I studied facilitation with the National Theatre Learning Department.
I have a Level 2 Certificate in British Sign language, and am currently studying Level 3.
While at school I took classes in cartooning and comic book art from HuwJ Matsumura.
My interests
I'm interested in stories: film, theatre, prose, music, journalism, anything with narrative.
I like working on projects which embrace and champion accessibility -- I've worked on projects with Deaf artists, learning-disabled artists, and artists with limb differences.
I'm interested in minority languages -- I've started curating film screenings of films in British/Celtic minority languages.
I love movies -- my favourite filmmaker is Buster Keaton.
I studied analytic philosophy at university, and am particularly interested in metaphysics and logic. I wrote my thesis on time travel.
I play bass guitar and occasionally write songs. I play basketball (badly) and am taking gymnastics/tricking classes.
Contact
You can email me at djangopinter @ gmail.com
(Any videogame related questions please send to django @ pondarea.com)