Illustration & Artwork
I tend to draw by hand and then colour digitally, although I occasionaly colour using ink.
I used to draw a lot of comics, and every now and then I get to put one into a project.
I occasionally paint.
I love drawing and telling stories visually. I have been drawing comic strips as long as I can remember, and love that I can still integrate cartoons and illustrations into my work today.
Info
Cartoons 2026
Book design 2025
Illustration 2025
Illustration 2023
Cartoons 2019-2021
Illustration 2021
I tend to draw by hand and then colour digitally, although I occasionaly colour using ink.
I used to draw a lot of comics, and every now and then I get to put one into a project.
I occasionally paint.
EVA33 was a Project Management and EV conference held over two days in 2026 at Armourer's Hall in London.
Inspired by the visual language and iconography of old Beano comics, I illustrated the event programme with cartoons of all the speakers, and attended the conference as a live visual scribe: I drew a comic in realtime, playfully capturing the contents of the conference and the presentations. I then lettered and coloured the comic digitally afterwards, and it was circulated as a souvenir of the event.
Broken Horses is a novel by Kate Beales and published by Linen Press in September 2025.
The artwork is ink on paper, using liquid masking tape for the silhouette of the horse and cleaned up digitally in Photoshop. Check out a timelapse of the cleanup below.
The book is available to purchase here.
I also created a short promotional documentary for the book, exploring the story behind Kate's writing it and the associated history in Southern Patagonia in the 1920s.
Prince of Darkness Jr. is a box-pushing puzzle game for PC originally created as an entry for the 1Bit Game Jam 2023.
You play as a vampire whose home is being invaded: push crates around rooms to cast shadows, solve puzzles, and avoid sizzling in the light!
I was the lead designer on this game, creating all visual assets, animations, and key art for marketing, as well as producing the music, designing around half of the levels, and additional coding.
The game was made in the Unity Engine, written in C#, and designed using Adobe CC.
We wanted to keep written language to a minimum so that it would be easy to localise (the game is available in 8 languages!), which meant lots of visual communication in level selection and menus.
This was my first time doing puzzle design, which was really exciting - how do you guide a player to figure out solutions to puzzles by themselves? How do you keep it fun in the process?
You can play the demo online or purchase on the Steam store. Watch the trailer below.
I illustrated this non-fiction book about creative problem-solving.
The book was written by Czech playwright and author Eva Blechová, who recently won Best Radio Play of the Year at the Prix Bohemia Radio festival for her radio drama about Marie Curie.
While I was at university I was the student newspaper cartoonist, drawing under the name 'Wes Beckett'. Here are a few cartoons I drew during my last year.
More cartoons (with absolutely no context) on the Wes Beckett website.
The cartoon on the right is in response to Dominic Cummings driving to Barnard Castle during lockdown 'to test his eyesight'.
This one was made in the lead up to 17th May 2021, when lockdown restrictions were to be lifted.
This last cartoon was in response to government advertisements encouraging 'Fatima' the ballet dancer to enter 'cyber'.
Professor Joel David Hamkins is a mathematician and philosopher at the University of Notre Dame who is an expert in Infinity and has a particular interest in infinite variants of games.
I created this artwork, titled 'Recursive Chess', as a gift (and provocation!) for Professor Hamkins. It spawned lengthy discussions and debates, which ended up becoming a blog post on his website and an article on his substack.
I've done so much different work that it's hard to fit it all in -- so here are some other things I haven't been able to include otherwise.
I've been drawing as long as I can remember, and making films as soon as I could get my hands on a camera.
I got into technical theatre at university, and learned the software for video design and projection mapping during lockdown.
I'm self-taught when it comes to coding and software development.
I now work as a freelance artist, filmmaker, and designer.
I'm a generalist and have a wide skillset, including:
I have a BA in Philosophy and Linguistics (graduated 2021).
I studied film with the BFI FutureFilm Academy (2017) and was on the BAFTA Mentorship programme (2018).
I studied facilitation with the National Theatre Learning Department.
I have a Level 2 Certificate in British Sign language, and am currently studying Level 3.
While at school I took classes in cartooning and comic book art from HuwJ Matsumura.
I'm interested in stories: film, theatre, prose, music, journalism, anything with narrative.
I like working on projects which embrace and champion accessibility -- I've worked on projects with Deaf artists, learning-disabled artists, and artists with limb differences.
I'm interested in minority languages -- I've started curating film screenings of films in British/Celtic minority languages.
I love movies -- my favourite filmmaker is Buster Keaton.
I studied analytic philosophy at university, and am particularly interested in metaphysics and logic. I wrote my thesis on time travel.
I play bass guitar and occasionally write songs. I play basketball (badly) and am taking gymnastics/tricking classes.
You can email me at djangopinter @ gmail.com
(Any videogame related questions please send to django @ pondarea.com)